Update 240519


Tech tree

Implementation of tech tree together with objectives system. You have your classic tech tree unlocking branching technologies one by one. Unlocking new tech will also give you a new objective. You have to complete this objective to be able to progress through the tech tree. These objectives can include tutorial and “story” events. Only a limited number of active objectives is allowed. I will probably have to add some type of revert option in case you get to dead end with the objectives.  

Improved animations

Animations play correctly according to game speed.

Ability to start new base

Construction system will allow you to start a new base with a lumber camp. Lumber camps cost no construction materials, therefore you may start outside the range of your existing base. Peasants assigned to work in a building can also construct it.

Files

Facteroids2itch.zip 123 MB
28 days ago

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